﻿Shader "DKRP/Unlit"
{
    Properties
    {
        _MainTex ("Texture", 2D) = "white" {}
        _Color("color",COLOR) = (1,1,1,1)
    }
    SubShader
    {
        Tags { "RenderType"="Opaque" }
        LOD 100

        Pass
        {
            HLSLPROGRAM
            #pragma target 3.5

//            #pragma mulit_compile_instancing
            #pragma multi_compile_instancing

			#pragma vertex UniltPassVertex
            #pragma fragment UnlitPassFragment 
            #include "Unlit.hlsl"
            ENDHLSL
	    }
    }
}
